' Have fun with your new project! ' :) +++++++ ' ++ print "WORK IN PROGRES..." 'select screen front font size 10 scale screen 0, 0 to 1000, 500 fade screen 75 ?zz = -1 ?tile = 64 ?serie = 4 ?distance = ?tile * 2 ?offset = 0 ?sub_offset = 0 ?camera_y = ?tile / 2 ?camera_incline = ?tile / 2 ?camera_z = 0 ?shake = 0 ?debug = 0 [city, z, 1] = 0 [city, z, 2] = 500 [step] = 0 [city] = 1 ?vx = 0 ?px = 0 ?py = 1 ?pz = ?distance + 15 ?puissance = 0 ?vitesse = 0 ?arbres = 10 ?flash = 0 ?flash_base = 50 ?mode_rapide = 0 show fog 3 to ?tile * 3 create light as "sun" power "sun" to 100 create orb as "light-car" color "light-car" to #ffd goto "add_road" goto "add_ground" goto "add_car" goto "add_city" goto "add_bord" goto "add_vent" goto "add_arbre" if ?debug = 1 ?serie = 3 ?camera_y = 200 ?camera_incline = 10 hide fog zoom "road-1" to 1, 1, 0.9 zoom "ground-1" to 4, 2, 0.8 end for 2 to ?serie as ?n clone "ground-1" as "ground-?n" clone "road-1" as "road-?n" clone "bord-1" as "bord-?n" clone "vent-1" as "vent-?n" next for 2 to ?arbres as ?a clone "arbre-1" as "arbre-?a" next goto "run" label "run" do update goto "manage_player" goto "manage_road" goto "manage_city" goto "interface" loop return label "manage_player" if ?puissance < 90 ?puissance + .05 end ?vitesse = 1 * (sin ?puissance) move "car" to ?px, ?py, ?pz turn "car" to 0, ?vx * -5, ?vx * -3 move "light-car" to ?px, ?py + 10, ?pz + 10 move "sun" to ?px + 40, ?py + 20, ?pz + 40 target "sun" to ?px + 20, ?py + 10, ?pz + 20 if ?px < -28 ?vx = 2 ?shake = 2 * ?vitesse ?puissance * .9 end if ?px > 27 ?vx = -2 ?shake = 2 * ?vitesse ?puissance * .9 end ?camera_z + (?camera_incline - ?camera_z) / 90 ?mx = ?shake * (sin ?an) ?an + 17 ?shake * .92 move "camera" to ?mx, ?camera_y, ?distance target "camera" to ?mx, 0, ?distance + ?camera_z ?dx = 0 if (key "left") = 1 and ?vx > -1 ?dx = -1 end if (key "right") = 1 and ?vx < 1 ?dx = 1 end if (key "down") = 1 ?puissance * .99 end ?vx + (?dx - ?vx) / 10 ?px + ?vx / 2 ?vx * .995 return ' label "manage_road" 'print ?distance ?avance = ?vitesse * 2 ?distance + ?avance ?pz + ?avance if ?distance - ?offset > 32' ?tile ?offset + ?tile [step] + 1 for 1 to ?serie as ?n ?horizon = (?n - 1) * ?tile move "road-" + ?n to 0, 0, ?offset + ?horizon move "ground-" + ?n to 0, -1, ?offset + ?horizon move "bord-" + ?n to 0, 1, ?offset + ?horizon next end ' ?sub_offset + 1.1 * ?vitesse if ?sub_offset > ?tile ?sub_offset = 0 end for 1 to ?serie as ?n ?horizon = (?n - 1) * ?tile ?y = ((?vitesse * 2) - 1) * ?tile / 2 move "vent-" + ?n to 0, ?y, ?offset + ?horizon - ?sub_offset next 'print ?offset 'print [arbre,1] for 1 to ?arbres as ?a if [arbre, ?a] < ?offset if (dice 1 to 30) = 1 ?name = "arbre-" + ?a [arbre, ?a] = ?offset + 3 * ?tile + (dice 1 to ?tile) * 8 ?x = ?tile / 2 + (dice 1 to 2) * 8 ?s = (dice 1 to 2) if ?s = 1 ?x = -?x end move ?name to ?x, 1, [arbre, ?a] 'print ?name + " = " + ?x end end next return ' label "manage_city" for 1 to 2 as ?c 'if [city,z,?c] + ?distance > ?tile if [city, z, ?c] < ?distance ?x = (dice ?tile * .9 to ?tile * 2) if ?c = 1 ?x = -?x end [city, z, ?c] + ?tile * (dice 4 to 8) move "city-?c" to ?x, 0, [city, z, ?c] end next return ' ' ' label "add_road" create sprite ?tile as "road-1" 'zoom "road" to 100,100,95 'debug 'hide "road" color #545450ff add "road-1" box 1, 1, 1 to ?tile, 1, ?tile for 32 for 1 to 3 as ?c if ?c = 1 color #505050ff else if ?c = 2 color #585858ff else if ?c = 3 color #5a5a5aff end ?z1 = (dice -8 to ?tile + 8) ?z2 = (dice -8 to ?tile + 8) ?x = (dice 1 to ?tile) add "road-1" line ?x, 1, ?z1 to ?x, 1, ?z2 next next color 11 for 1 to ?tile as ?z 'add "road-1" dot to 1,1,?z if (mod ?z, 16) < 6 add "road-1" dot 18, 1, ?z 'add "road-1" dot to 32,1,?z add "road-1" dot 47, 1, ?z end 'add "road-1" dot to ?tile,1,?z next color 16 add "road-1" line 32, 1, 1 to 32, 1, ?tile add "road-1" line 34, 1, 1 to 34, 1, ?tile color 1 add "road-1" line 3, 1, 1 to 3, 1, ?tile add "road-1" line ?tile - 2, 1, 1 to ?tile - 2, 1, ?tile color 25 add "road-1" line 1, 1, 1 to 1, 1, ?tile add "road-1" line ?tile, 1, 1 to ?tile, 1, ?tile return label "add_ground" ?s = 16 ?ratio = 1 * (?tile / ?s) create sprite ?s as "ground-1" color #509020' #5b2 add "ground-1" box 1, 1, 1 to ?s, 1, ?s zoom "ground-1" to ?ratio * 6, .5, ?ratio color #589828'#6c3 for ?s * 4 add "ground-1" dot (dice 1 to ?s), 1, (dice 1 to ?s) next return label "add_car" ?sz = 8 create sprite ?sz as "car" paint "car" to "metal" color 8 add "car" box 2, 1, 1 to ?sz - 1, 3, ?sz color 5 add "car" dot 3, 3, 1 add "car" dot 6, 3, 1 color 6 add "car" dot 3, 2, ?sz add "car" dot 6, 2, ?sz color #000 add "car" frame 2, 4, 3 to ?sz - 1, 4, ?sz - 1 color 8 add "car" box 3, 5, 4 to ?sz - 2, 5, ?sz - 2 color 91 add "car" box 2, 1, 2 to ?sz - 1, 2, 3 add "car" box 2, 1, ?sz - 2 to ?sz - 1, 2, ?sz - 1 center "car" to 4, 1, 4 zoom "car" to 1 return ' label "add_city" create sprite 9 as "city-1" color 1 add "city-1" box 1, 2, 1 to 7, 9, 7 color 91 for 3 to 8 step 2 as ?y add "city-1" frame 1, ?y, 1 to 7, ?y, 7 next color 1 add "city-1" frame 1, 1, 4 to 7, 7, 4 color 51 add "city-1" frame 1, 1, 1 to 7, 1, 7 center "city-1" to 4, 1, 4 zoom "city-1" to 4, 1.5, 8 paint "city-1" to "metal" clone "city-1" as "city-2" return ' label "add_bord" create sprite ?tile as "bord-1" color 41 add "bord-1" line 1, 4, 1 to 1, 4, ?tile add "bord-1" line ?tile, 4, 1 to ?tile, 4, ?tile color 51 'add "bord-1" line 1,3,1 to 1,3,?tile 'add "bord-1" line ?tile,3,1 to ?tile,3,?tile for 1 to ?sz step 8 as ?z add "bord-1" line 1, 1, ?z to 1, 3, ?z add "bord-1" line ?tile, 1, ?z to ?tile, 3, ?z next center "bord-1" to 33, 1, 33 return ' label "add_vent" create sprite ?tile as "vent-1" paint "vent-1" to "neon" color #00ffff18 for 1 to 8 for 1 to 3 as ?cote ?u = (dice 1 to ?tile / 2) ?v = (dice ?tile / 2 to ?tile) ?w = (dice 1 to ?tile) if ?cote = 1 add "vent-1" line 1, ?w, ?u to 1, ?w, ?v else if ?cote = 2 add "vent-1" line ?tile, ?w, ?u to ?tile, ?w, ?v else if ?cote = 3 add "vent-1" line ?w, ?tile, ?u to ?w, ?tile, ?v end next next center "vent-1" to 33, ?tile, 33 zoom "vent-1" to 1.10, 0.50, 1.00 return ' ' label "add_arbre" create sprite 15 as "arbre-1" color #840 add "arbre-1" line 3, 1, 3 to 3, 5, 3 ?y = 6 for 1 to 4 color #481' #281 add "arbre-1" frame 1, ?y, 1 to 5, ?y, 5 ?y + 1 color #5a2' #3a2 add "arbre-1" frame 1, ?y, 1 to 5, ?y, 5 ?y + 1 color #8f2' #4f2 add "arbre-1" box 1, ?y, 1 to 5, ?y, 5 ?y + 1 next center "arbre-1" to 3, 1, 3 return ' label "interface" power "glow" to ?flash ?flash + (?flash_base - ?flash) / 40 if ?mode_rapide = 0 and ?vitesse > .5 ?mode_rapide = 1 ?flash = 100 else if ?mode_rapide = 1 and ?vitesse < .5 ?mode_rapide = 0 end 'draw clear ?kmh = (round ?vitesse * 210) color 1 create text "?kmh KM/H" as "compteur" paint "compteur" to "ui" zoom "compteur" to .40, .40, .5 ?fps = (round (fps)) ?km = (round ?distance / 1000 to 1) 'create text "?km KM" as "fps" create text "?fps FPS" as "fps" paint "fps" to "ui" zoom "fps" to .20, .20, .05 if (is "compteur") = 1 move "compteur" to ?tile / 2, 20, ?distance + 40 move "fps" to -?tile / 2, 20, ?distance + 40 end info select screen front color 1 clear screen draw text (calls) align to 1910 ,0 code return
